My implementation of wave function collapse in unity.
This was made in conjunction with research and an unreleased project.
I have a passion for procedural generated content in games and love to find ways of using it when possible.
When I discovered Wave Function Collapse I wanted to give it a go and see if it was usable
Main features
WFC solver built to be authored
Built to use Unity's 2D tile-maps
Paint in blue areas to keep them clear and red areas to increase probability of tiles spawning
Ability to paint and train the WFC data.








