Description
Fast-paced Drag Street Races, every millisecond counts. With split-second decisions and lightning-fast reflexes, you'll need to stay on top of your game to come out on top. Get ready to push your limits and leave your opponents in the dust.
LICENSED CARS STRAIGHT FROM THE STREETS OF TOKYO!
Choose from a variety of top-tier manufacturers, including Nissan, BMW, and Porsche, to name just a few. Each car is carefully crafted to replicate the real thing, so you can enjoy the thrill of racing in the same vehicles you see on the roads of Tokyo.
LICENSED CARS STRAIGHT FROM THE STREETS OF TOKYO!
Choose from a variety of top-tier manufacturers, including Nissan, BMW, and Porsche, to name just a few. Each car is carefully crafted to replicate the real thing, so you can enjoy the thrill of racing in the same vehicles you see on the roads of Tokyo.
Information
• Genre: Drag Racing
• Platform: iOS & Android
• Engine: Unity
• Status: Released in 2024
• Role: Senior Engineer
Highlights
• Multiplayer (Fusion2)
Feature Breakdown – Multiplayer
I was brought in last minute to help get the latest multiplayer update ready for release.
In the hand off I was presented a large messy code base with most of the gameplay ready to go. There was however one major problem. The previous developer had never gotten multiplayer to work on device, even though it had been a known issue for several months.
In the hand off I was presented a large messy code base with most of the gameplay ready to go. There was however one major problem. The previous developer had never gotten multiplayer to work on device, even though it had been a known issue for several months.
Following the conversations they had had with Photon over email, and the error logs I found the issue and had a fix within a day. The solution was that the coding defines were being stripped by a custom CI/CD solution a previous developer had made. After adding the defines in the network connected correctly on device, however there was one last major issue to solve. The way Fusion2 handles scene loading would not work with another custom asset bundle solution in use. Reading the documentation it was clear there was an easy way to write my own multiplayer scene loader to work between the two systems.
Multiplayer is now working on mobile devices smoothly and the feature is on track to be completed very soon.
Multiplayer is now working on mobile devices smoothly and the feature is on track to be completed very soon.