Description
In Kabuki Pinball fly through the world bouncing, boosting, and ricocheting off the environment while fighting off hordes of enemies in your quest to stop King Gull from gaining immortality and conquering the land in this 2D action rogue-like.

Information
•     Genre:  Action Rogue-lite
•     Platform:  PC, Mac, Consoles
•     Engine:  Unity
•     Status:  In development
•     Role:  Game Designer & Developer

Highlights
•     Procedural level generation
•     AI flocking agent behaviour

Feature Breakdown – Wave Function Collapse
In Kabuki Pinball each level is procedurally generated, with Wave Function Collapse (WFC) used to decorate the levels. The functionality for this has been programmed in but not yet added to the demo.
Getting the WFC algorithm to work was great fun as the goal was not to simply have it work but to turn it into a tool for artist to use in the future. The feature currently can take a set of tiles as input, generate the rules needed, place the tiles to build a functioning space. 
On feature we added that will be of use once the tool is finished is that we can paint and set different tiles in the environment first, and let the WFC finish the spaces in between.
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